/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * [URL]http://www.gnu.org/copyleft/gpl.html[/URL]
 */
package com.it.br.gameserver.handler.admincommandhandlers;

import java.util.StringTokenizer;

import javolution.text.TextBuilder;
import javolution.util.FastList;

import com.it.br.Config;
import com.it.br.gameserver.handler.IAdminCommandHandler;
import com.it.br.gameserver.instancemanager.CastleManager;
import com.it.br.gameserver.instancemanager.CastleManorManager;
import com.it.br.gameserver.instancemanager.CastleManorManager.CropProcure;
import com.it.br.gameserver.instancemanager.CastleManorManager.SeedProduction;
import com.it.br.gameserver.model.actor.instance.L2PcInstance;
import com.it.br.gameserver.model.entity.Castle;
import com.it.br.gameserver.network.serverpackets.NpcHtmlMessage;

/**
 * Admin comand handler for Manor System
 * This class handles following admin commands:
 * - manor_info = shows info about current manor state
 * - manor_approve = approves settings for the next manor period
 * - manor_setnext = changes manor settings to the next day's
 * - manor_reset castle = resets all manor data for specified castle (or all)
 * - manor_setmaintenance = sets manor system under maintenance mode
 * - manor_save = saves all manor data into database
 * - manor_disable = disables manor system
 *
 * @author l3x
 */
public class AdminManor implements IAdminCommandHandler {
	private static final String[] _adminCommands = {"admin_manor",
													"admin_manor_approve",
													"admin_manor_setnext",
													"admin_manor_reset",
													"admin_manor_setmaintenance",
													"admin_manor_save",
													"admin_manor_disable"};

	private static final int REQUIRED_LEVEL = Config.GM_MENU;


	public boolean useAdminCommand(String command, L2PcInstance activeChar) {
		if (!Config.ALT_PRIVILEGES_ADMIN) {
			if (!(checkLevel(activeChar.getAccessLevel()) && activeChar.isGM()))
				return false;
		}

		StringTokenizer st = new StringTokenizer(command);
		command = st.nextToken();

		if (command.equals("admin_manor")) {
			showMainPage(activeChar);
		} else if (command.equals("admin_manor_setnext")) {
			CastleManorManager.getInstance().setNextPeriod();
			CastleManorManager.getInstance().setNewManorRefresh();
			CastleManorManager.getInstance().updateManorRefresh();
			activeChar.sendMessage("Manor System: set to next period");
			showMainPage(activeChar);
		} else if (command.equals("admin_manor_approve")) {
			CastleManorManager.getInstance().approveNextPeriod();
			CastleManorManager.getInstance().setNewPeriodApprove();
			CastleManorManager.getInstance().updatePeriodApprove();
			activeChar.sendMessage("Manor System: next period approved");
			showMainPage(activeChar);
		} else if (command.equals("admin_manor_reset")) {
			int castleId = 0;
			try {
				castleId = Integer.parseInt(st.nextToken());
			} catch (Exception e) {}

			if (castleId>0) {
				Castle castle = CastleManager.getInstance().getCastleById(castleId);
				castle.setCropProcure(new FastList<CropProcure>(), CastleManorManager.PERIOD_CURRENT);
				castle.setCropProcure(new FastList<CropProcure>(), CastleManorManager.PERIOD_NEXT);
				castle.setSeedProduction(new FastList<SeedProduction>(), CastleManorManager.PERIOD_CURRENT);
				castle.setSeedProduction(new FastList<SeedProduction>(), CastleManorManager.PERIOD_NEXT);
				if (Config.ALT_MANOR_SAVE_ALL_ACTIONS) {
					castle.saveCropData();
					castle.saveSeedData();
				}
				activeChar.sendMessage("Manor data for " + castle.getName() + " was nulled");
			} else {
				for (Castle castle : CastleManager.getInstance().getCastles()) {
					castle.setCropProcure(new FastList<CropProcure>(), CastleManorManager.PERIOD_CURRENT);
					castle.setCropProcure(new FastList<CropProcure>(), CastleManorManager.PERIOD_NEXT);
					castle.setSeedProduction(new FastList<SeedProduction>(), CastleManorManager.PERIOD_CURRENT);
					castle.setSeedProduction(new FastList<SeedProduction>(), CastleManorManager.PERIOD_NEXT);
					if (Config.ALT_MANOR_SAVE_ALL_ACTIONS) {
						castle.saveCropData();
						castle.saveSeedData();
					}
				}
				activeChar.sendMessage("Manor data was nulled");
			}
			showMainPage(activeChar);
		} else if (command.equals("admin_manor_setmaintenance")) {
			boolean mode = CastleManorManager.getInstance().isUnderMaintenance();
			CastleManorManager.getInstance().setUnderMaintenance(!mode);
			if (mode)
				activeChar.sendMessage("Manor System: not under maintenance");
			else
				activeChar.sendMessage("Manor System: under maintenance");
			showMainPage(activeChar);
		} else if (command.equals("admin_manor_save")) {
			CastleManorManager.getInstance().save();
			activeChar.sendMessage("Manor System: all data saved");
			showMainPage(activeChar);
		} else if (command.equals("admin_manor_disable")) {
			boolean mode = CastleManorManager.getInstance().isDisabled();
			CastleManorManager.getInstance().setDisabled(!mode);
			if (mode)
				activeChar.sendMessage("Manor System: enabled");
			else
				activeChar.sendMessage("Manor System: disabled");
			showMainPage(activeChar);
		}

		return true;
	}


	public String[] getAdminCommandList() {
		return _adminCommands;
	}

	private String formatTime(long millis) {
		String s = "";
		int secs  = (int) millis/1000;
		int mins  = secs/60;
		secs -= mins*60;
		int hours = mins/60;
		mins -= hours*60;

		if (hours>0)
			s += hours + ":";
		s += mins + ":";
		s += secs;
		return s;
	}

	private void showMainPage(L2PcInstance activeChar) {
		NpcHtmlMessage adminReply = new NpcHtmlMessage(5);
        TextBuilder replyMSG = new TextBuilder("<html><body>");

        replyMSG.append("<center><font color=\"LEVEL\"> [Manor System] </font></center><br>");
        replyMSG.append("<table width=\"100%\"><tr><td>");
        replyMSG.append("Disabled: " + (CastleManorManager.getInstance().isDisabled()?"yes":"no") + "</td><td>");
        replyMSG.append("Under Maintenance: " + (CastleManorManager.getInstance().isUnderMaintenance()?"yes":"no") + "</td></tr><tr><td>");
        replyMSG.append("Time to refresh: " + formatTime(CastleManorManager.getInstance().getMillisToManorRefresh()) + "</td><td>");
        replyMSG.append("Time to approve: " + formatTime(CastleManorManager.getInstance().getMillisToNextPeriodApprove()) + "</td></tr>");
        replyMSG.append("</table>");

        replyMSG.append("<center><table><tr><td>");
        replyMSG.append("<button value=\"Set Next\" action=\"bypass -h admin_manor_setnext\" width=110 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><td>");
        replyMSG.append("<button value=\"Approve Next\" action=\"bypass -h admin_manor_approve\" width=110 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr><tr><td>");
        replyMSG.append("<button value=\""+(CastleManorManager.getInstance().isUnderMaintenance()?"Set normal":"Set mainteance")+"\" action=\"bypass -h admin_manor_setmaintenance\" width=110 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><td>");
        replyMSG.append("<button value=\""+(CastleManorManager.getInstance().isDisabled()?"Enable":"Disable")+"\" action=\"bypass -h admin_manor_disable\" width=110 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr><tr><td>");
        replyMSG.append("<button value=\"Refresh\" action=\"bypass -h admin_manor\" width=110 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><td>");
        replyMSG.append("<button value=\"Back\" action=\"bypass -h admin_admin\" width=110 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>");
        replyMSG.append("</table></center>");

        replyMSG.append("<br><center>Castle Information:<table width=\"100%\">");
        replyMSG.append("<tr><td></td><td>Current Period</td><td>Next Period</td></tr>");

        for (Castle c : CastleManager.getInstance().getCastles()) {
        	replyMSG.append("<tr><td>"+c.getName()+"</td>" +
        						"<td>"+c.getManorCost(CastleManorManager.PERIOD_CURRENT)+"a</td>" +
								"<td>"+c.getManorCost(CastleManorManager.PERIOD_NEXT)+"a</td>" +
							"</tr>");
        }

        replyMSG.append("</table><br>");

        replyMSG.append("</body></html>");

        adminReply.setHtml(replyMSG.toString());
        activeChar.sendPacket(adminReply);
	}

	private boolean checkLevel(int level) {
		return (level >= REQUIRED_LEVEL);
	}
}
